STEVEN Carroll

SOUND DESIGNER
@ SANTA MONICA STUDIO

Hey! I’m Steven. I’m a Sound Designer, Technical Sound Designer, Drummer, and Composer working in entertainment for nearly ten years. I grew up in Annapolis, Maryland and started my sonic journey playing percussion and drumset at 8 years old. Fast forward to a normal person’s “college years,” I was playing tours, releasing albums, and sleeping in vans.

Eventually, I wanted to experiment with the boundaries of music and audio, but felt I needed a better education to fulfill that dream. I got accepted into Berklee College of Music where I explored sound design and game audio.

Having worked at several AAA companies on games such as Madden, Call of Duty, and Destiny 2, my sound design portfolio spans multiple genres and styles. Additionally, I’m a technical wizard and love audio implementation using game engine resources and scripting. Currently, I am a Senior Audio Designer at Santa Monica Studio — the studio creating such hits like Flower, Journey, and God of War.

When I’m not creating new game experiences, you can usually find me cooking food, fiddling with gadgets, or petting a cat.

You can download my resume here if you like.

What I’m diggin’

Sound Designer

Sound design and implementation for sci-fi fantasy epic, Destiny 2. Creation and Wwise implementation of bespoke assets that conform to sound palette for various lore-based and narrative-driven locations and species. Implementation of audio for interactive/scriptable objects. Develop Reaper scripts (Python, Lua) to enhance and expand sound design and WAAPI (C#) Wwise add-ons for Wwise implementation workflow. Use of ambisonic tools for creation of multichannel assets. (2022—2024)

Associate Audio Designer

Part of award-winning audio team that creates sound design and technical sound design for top-selling franchise, Call of Duty. Audio zoning, blends, portals, collisions, and audio propagation systems for prefabs in large online battle royale map. Implementation of interval, looping, and reactive emitters on BR map. Mentoring and training new hires. Building Python-based and Visual Basic-based tools for batch audio implementation into VFX. (2022)

Audio Artist

Sound design, technical design, dialogue editing, and music for legendary game franchise, Madden NFL. Worked closely with Core Audio, Cinematics, XD, UX, MoGraph, and leadership teams through multiple cycles on updates, new tech, new modes, and content. Work spanned multiple proprietary softwares including middleware, engine, and CSVs. Conceptualized and created unique implementations and sound effects to match the style and tone for each cycle. Responsibilities included prefab creation, sfx/music implementation, trigger implementation, animation tagging, and sfx/music IP creation. (2020—2021)

Feel free to reach out!

SCarrollAudio@gmail.com